Super Neptunia RPG Wetern Patch Details Announced
31/05/2019 Leave a comment
Publisher Idea Factory International have recently revealed that Super Neptunia RPG, which launches on to the Nintendo Switch, PlayStation 4 and Windows PC via Steam, will receive a patch at launch; a patch which will address numerous issues and bugs discovered from the original Japanese release.
The patch notes for the western release of Super Neptunia RPG are as follows:
Cutscenes:
- Updates on animations
- Updates on object placement
- Fixed some conditions that would prevent a cutscene from playing
- Added the type-style text during cutscenes
Audio:
- Improved audio synchronization during certain cut-scenes
- Fixed some instances of audio corruption
- Fixed an issue where multiple audio files play at the same time
- Fixed some voice issues
- Added some missing voices
Design:
- Better balancing on some quests, skills, and weapons
- Fixed conditions that prevented a quest’s completion
- Fixed icons to match their items
- Fixed some text issues
- Fixed an issue where players could not cancel the use of an item
- Fixed an issue that could prevent an ability to work as intended
- Fixed an issue where a fight would not start in Goddess Mode when it should
- Fixed some collision and bound issues
- Fixed some text issues that would now show on-screen
- Fixed a Break Attack animation that would play off-screen
- Fixed an issue where Puddingo would not show in certain conditions
- Fixed an issue that could prevent a fight from finishing when using fast forward
- Fixed an issue where a cutscene is played in the wrong order
UI:
- Updates on the Settings menu
- Fixed an issue where the cursor goes off-screen
- Added scrolling for longer text
- Added a sorting functionality in the menu
Code:
- Stability improvement
- Improved menu navigation
- Optimized camera during exploration and cutscenes
- Changed the saves order from most recent to oldest
- Fixed an issue where an enemy would remain on the screen after winning a battle
- Fixed some navigation issues with the D-pad
- Added some success/fail feedback when fleeing battle
In addition to the confirmation of a patch for Super Neptunia RPG the publisher also detailed some additional gameplay functions of the game; of which are listed below:
- Magic Stones • Magic Stone Switches: Throughout the game, players will find various switches in cities and dungeons. Examine a stone switch to activate a challenge and collect Magic Stones by touching them. Collecting all the Magic Stones within the time limit will clear the challenge and they can be repeated if a player fails to collect all the Magic Stones. Players can use the Magic Stones as in-game currency to purchase more items!
- Quests: NPCs within cities and dungeons can provide quests with beneficial rewards. There are two types of quests: Extermination or Collect/Deliver. Defeat a certain amount of enemies or collect a certain amount of items and deliver it back to the NPC for your rewards. Note that players cannot decline a quest once accepted.
- Hunt Quests: Each city has a Guild where players can accept Hunt Quests from them. By accepting a Hunt Quest, a target monster will appear within a specific dungeon. Depending on the target monster, there are times when they can hide in an area not displayed on the dungeon map. Each Hunt Quest has a recommended level ranging from Lv 5 – 100, but players can challenge themselves without regard for the levels. Defeat the target monster for experience points and item drops!
Super Neptunia RPG will be released on to the Nintendo Switch, PlayStation 4 and Windows PC via Steam on the 28th June 2019 within Europe. A Limited Edition version of Super Neptunia RPG for the Nintendo Switch and PlayStation 4 is also available to pre-order from the official Idea Factory Store within Europe and North America.