Game Review: MUSYNX (Nintendo Switch)

MUSYNX, a music rhythm game originally developed for the mobile devices makes the leap from portable screen to hybrid console with this Nintendo Switch version of the game; but is this a game that’s worth putting on repeat or just another one hit wonder? Well let’s find out!

  Title: MUSYNX
Publisher: PM Studios / Acttil
Developer: I-Inferno
Platform: Nintendo Switch
Resolution: 1920 X 1080
Audio: Japanese
Subtitles: English (White)
Local Players: 1
Online Players: N/A
Install: YES (1.1 GB)

Our View:

*NOTE: For the purpose of this Review a North American Code was provided to us by Acttil*

Originally developed and released for iOS and Android devices MUSYNX is a rhythm music game that focuses on the enjoyment of the different styles of music rather than making it a competitive challenge. Whether or not this is a good thing remains to be seen; but compared to other rhythm games on the market for the Nintendo Switch – such as Superbeat Xonic, Deemo and VOEZ – MUSYNX does things a little bit differently.

To start with MUSYNX is a very ‘simple’ game in both its presentation and visual appearance and as such not only are players thrust straight into the song select screen from the moment the game is started, but it does nothing to inform the player on how to actually play the game. Newcomers will find themselves at a loss on what to do (even if it is pretty self-explanatory) and of course those familiar with rhythm games will have a vague idea on what needs to be done but may want an explanation – as each rhythm game can be slightly different.

Regardless in this game players must press the corresponding buttons (or touch the corresponding button on the touch-screen) when the icon is about to hit the line at the bottom of the screen. Some icons will be hit (or touched) once while others have to be held down; but Icons hit successfully in a chain will create a combo. At the end of the song a score (and rank) will be awarded and this will vary depending on the player’s performance.

While this could be considered a competitive aspect only the highest score (and rank) is displayed on the song select menu and these scores are never submitted online. Additionally your current score is not displayed during the song; so it’s more about enjoying the song and the flow of the music rather than competing for a competitive score – which is vastly different to other rhythm games on the market.

Not only does MUSYNX offer two play-styles, which are touch-screen and button input, but players can also choose between 4K and 6K input options. The standard method is 4K input in which four different button prompts will appear; however 6K mode increases the number of button inputs to 6 – thus making things slightly more difficult. Bizarrely when 6K mode is activated the first and sixth input options appear slightly off the edge of the screen; a design oversight perhaps but 6K mode is best reserved for veterans of rhythm games. That’s not all; as these button inputs can be fully customised to your liking – a feature which doesn’t happen that often in rhythm games.

Does this mean that 4K and 6K mode are the difficulty options of MUSYNX? Not entirely as MUSYNX features two different difficulty modes in the form of EASY and HARD options. Interestingly changing difficulty is not done on the song itself; but instead from the song select menu. By default players will press UP on the D-Pad to move up to the HARD difficulty mode and then DOWN on the D-Pad to move down to EASY difficulty mode.

The selection of songs on offer will remain the same, which is quite expansive, but the amount of notes on screen will increase when played. That’s not the only difference as on the song select menu the colour around the song will change from blue (EASY) to red (HARD); additionally some of the songs will change the artwork that is displayed, thus highlighting that it is a harder song. The difficulty of a song is also displayed via the LV number; with lower LV numbers being easier to play than those with a higher number; but be warned even those with a low LV number can be a challenge.

Regardless of the difficulty mode selected MUSYNX plays the same with notes rapidly appearing on the screen – each of which will require the user to press the corresponding button to successfully hit the note – and as with all good rhythm games the speed of the notes can be changed. By default the speed is set at 4.0, with the lowest at 1.0 and fastest at 9.0.

Combining an increase note speed with 6K and Hard Difficulty options is where the challenge of clearing songs will come into effect; but alas this challenge is just for self-improvement (or self-enjoyment) rather than competitive scoring due to the lack of online scoreboards. Regardless it can be fun trying to beat your own score and with the games ‘no fail’ functionality it means players can replay the song without fear of losing out on experience.

Speaking of songs MUSYNX features an expansive selection of music ranging from vocaloid’s to 8BIT creations with each song offering a unique experience. It’s not just the genres of music that are different either; as depending on the genre being played the user interface will change ever-so-slightly.

The first batch of songs will feature colourful environments with different coloured rows (and icons) while songs further into the list will convert the interface into a Tron styled layout. In short each genre of music has a different type of interface with the layout and prompts being a similar design. This is a clever way to make each genre a different experience; but at the same time it also makes some songs confusing with no clear indication of what’s happening (such as the layout which changes everything into a different language).

Another aspect of MUSYNX that I did not enjoy is that every song is unlocked from the beginning and that the game has no sense of progression or rewards. In Superbeat Xonic and Deemo additional songs are unlocked as part of playing other songs or advancing through the story; but in MUSYNX (and just like in VOEZ) all of the build-in-songs are unlocked from the start. From this aspect MUSYNX doesn’t offer a sense of reward or completition and – at times – does not give me an incentive to play or explore the game; but upon reflection this is a game to just sit and enjoy music.

MUSYNX is a simple game and it’s clear to see that the origins of the Android and iOS version remain present in this Nintendo Switch release. Sure enough the game runs perfectly in both docked and handheld modes and it features an extensive selection of songs (which is obviously the highlight of this game); but the rather simplistic approach to user interface, including during gameplay, and the lack of a tutorial really does hurt the final product.

A simplistic enhanced port of a mobile game is what MUSYNX on the Nintendo Switch is and while it does offer an entertaining experience it lacks the competitive nature one would usually find in a rhythm game. It’s fun, enjoyable and could have been so much more; but it is a good addition to the Nintendo Switch library and makes a nice alternative to other rhythm games on the market with its strong line-up of songs.

Score: review-stars-3

MUSNYX will be available as both a physical release and digital download with North America from the 21st June 2018. A European release is also expected; but yet to be confirmed.

About Scott Emsen
Scott is the Founder and Executive Editor of AnimeBlurayUK but in the past he has worked at ZOMGPlay, Rice Digital and Funstock and was once a Community Moderator for the Nokia N-Gage forums. Based in the UK, he loves anything related to Games & Anime and in In his spare time you'll mostly find him playing on one of his many gaming consoles; namely the PS Vita, PS4 or Xbox One.

2 Responses to Game Review: MUSYNX (Nintendo Switch)

  1. Pingback: MUSYNX Releases on PlayStation 4 and PlayStation Vita This Week; Physical Edition Announced | AnimeBlurayUK

  2. Pingback: MUSYNX Now Available on Nintendo Switch from Nintendo eShop within Europe | AnimeBlurayUK

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